Project: Artificial Legacy will start out on the Nintendo Entertainment System (NES) with the first game starting development in “1987” with a “1988” release date.
Why the NES?
The decision to have our first installment be built as if it was for the NES, comes from a few reasons; The NES was the start of the re-birth of the video game industry and most of what is around today came from that era. Most of our beloved franchises were born during the NES era and it was the system most of us grew up playing. In the US the Sega Master System did not have much of an impact and for us was widely unknown. So given the impact the system had on us, IF our studio was starting out around this time we would have most defiantly gone with the NES to develop for.
1987 was around the time when the NES was really picking up steam. The system had been out for a few years (1985) already and it was showing no sign of slowing down. 1987 also was the year when a lot of popular series debuted, Castlevania, Kid Icarus, Mega Man, The Legend of Zelda and Metroid to name a few. 1987 was also around the time when we started seeing a few American developers releasing games on the NES like Tengen, Interplay and Activision. So we felt that this was around the right time for us to have started.
*Image from Back to the Future II, Back to the Future™ is a registered trademark and copyright of Universal City Studios, Inc. and U-Drive Joint Venture.