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I'm Jesse Lowther, and...

Posted by J.Lowther on Sep 15, 2007 - 02:40 PM

...I'm just glad to be here.

No, seriously, there's no easy way to describe what it's like to want to do something for such a length of time and then suddenly find you're doing it. It actually sinks in every once in a while that we're doing what we're doing and the voices in my head have a good long scream.

As you probably now know, Medaverse Studios, as a development house, is a brand-spankin' new, but the team who sits beyond the name is anything but. I went to high school with two of the most talented people I've ever met in my life, an artist and a programmer, and the three of us comprise what can be called the "core team" of Meda. We're joined by five other immensely talented people who are helping to make Gravitronix a reality.

I know it's my job as a creative/lead designer to make it seem as though I'm somehow the driving force behind everything that happens here (an impression I've had of other creative leads), but nothing could be further from the truth. These are people driven by personal desire to not only excel at their art, but to push themselves further at it than they ever have before, and this is what I admire more than anything. You're going to be seeing and hearing a lot out of me personally as the "voice" of Meda, but I just wanted to start this blog by giving credit to the strength and talent behind the scenes. No matter how I come across, I am nothing without them.

That said, the matter of Medaverse's public/press relations will be something of a curiosity. I've been a gamer my entire life and a business man for at least half of it (I started working at 12). The one aspect of this or any other industry which I've always disliked is the tendency for any company or corporation to behave as though it is one single entity, identifying the people who work there only as cogs in a machine rather than individuals with a passion for their craft. In addition, it has been my observation that the very essence of "public relations" ironically involves relating to the pubic as little as possible.

In both cases, I feel that Medaverse's affairs should be handled in a different manner. For one, items like this blog and our forums are intended to connect us with the gaming community. Beyond that, I intend to report everything feasibly possible as it happens. This includes news about our games and our future plans. Naturally, we won't reveal works in progress because they tend to look god-awful, but I'll do my best to deliver content from time to time (maybe even once per post, but we'll see).

That's us in a nutshell. I acknowledge that we might wind up regretting some of the decisions regarding PR, but this wouldn't be an adventure unless we shook things up a bit, right?

I'll have more to talk about soon...

meda.jpg

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"Wii have made our Choice!" Medaverse Studios Announces Wii Developer Status

Posted by admin on Aug 20, 2007 - 02:10 PM

Dover, New Hampshire - August 20th, 2007 - Medaverse Studios (medaverse.com) announced today that it has been licensed as an official developer for the Nintendo Wii.

"We're immensely grateful to Nintendo for giving us this opportunity," said Jesse Lowther, Lead Designer, "As a creative team, we had always toyed with the idea of game development and we even had an RPG in the planning stages during the height of the GBA's popularity. We had all but given up on that dream, but when Nintendo first revealed the Wii remote to the world, that dream came back with a vengeance. Once WiiWare appeared on the horizon, we knew it was our chance."

Medaverse hopes to have their first title, Gravitronix, launch on Nintendo's WiiWare service when it debuts in 2008.

"We're looking forward to introducing our own unique style to the gaming world with Gravitronix," Lowther said, "We hope to offer a fun and accessible gaming experience which is easy to learn but a challenge to master, including a robust multiplayer mode with enough hidden depth to keep even the most hardcore of players struggling to outdo each other. The way we see it, if you don't swear when you lose to another player, we haven't done our job."

Look for more news and updates regarding Medaverse Studios and Gravitronix in the near future.

©2007 Medaverse Studios. Nintendo, GameBoy Advance, Wii and WiiWare are trademarks of Nintendo.

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Medaverse Throws their Hat into Game Development Ring

Posted by admin on Jun 16, 2007 - 02:08 PM

Dover, NH - Medaverse, a fan site previously dedicated to news and reviews for a range of gaming and media sources, announced today that they will be relaunching their website to reflect their newfound status as a game development studio.

"It's always been our dream," said Mike Lockhardt Jr., Lead Artist, "we grew tired of just criticizing the games of others and decided to start making our own."

"We as a team have always had the knowhow," said Robin Larson, Lead Programmer, "but not until recently have we had the proper tools at our disposal. We're very excited to start a new chapter in our history."

"I firmly believe you need to be in love with your ideas," said Jesse Lowther, Lead Designer, "our one simple rule is that we make games which we would want to play, and we think you will, too."

Medaverse Studios will be making more announcements regarding its game lineup in the near future.

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