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What is Gravitronix?
Gravitronix is an action/battle game for 1-4 players (possibly 8, and possibly online). You'll be defending your territory from enemy players while trying to assault theirs by using the four different projectiles pictured in the Gravitronix logo.
Why are you being so secretive about how it actually plays?
The short answer? We're afraid of having it ripped off. We're a small team so the concept will take some time for us to create, but if we put the idea out there in totality, it would take a larger development house less than a month to create their own version of it.
Are we being too paranoid? Possibly, but it's also better that players are introduced to it a month before it releases with our full video presentation of Gravitronix than hear small pieces of the game and misunderstand how it actually plays.
What's so special about it? Why should I give a damn about this game?
That's a question I can't answer right now, and it's best that I don't answer it right now, either. The launch of WiiWare is still months off so getting people excited now is rather pointless.
We have something planned to gradually reveal more about Gravitronix, and I'll let you know about that soon.
What kind of plans do you have after Gravitronix?
We have a plethora of game ideas, some more for WiiWare and some others which will work as retail titles. Aside from occasionally writing random ideas down for those games, we're focusing entirely on Gravitronix. We're going to actually release a game before we focus on future games.
Who are you people?
Medaverse was three guys who ran a gaming fan site who toyed with the idea of making a game but never moved toward it until the Wii remote pushed us over the edge. We saw it back in Oct. 2005 and we knew we wanted to develop for it. Since then, we've grown to 8 people and are in the middle of working on our first WiiWare game.
How do I know you're not a bunch of nerdy, DnD-playing, video game-collecting otakus?
You don't.
I'll have another update for you soon...

Then again, if it weren't THE console to be developing for, there wouldn't be an abundance of excellent games for it.
Still, seeing online for SSBB confirmed and knowing I'll likely be in the middle of crunch time when it launches makes me cringe...

It can be found here.
I gave one other to Cubed3 recently, but that's the end of my interview spree, I swear. I was actually supposed to give a fourth but opted to hold off until a later time when we have more to say/show.
Again, sorry if you're starting to get sick of seeing my name out there, but I used to run a gaming news site and I know how hard it is to get anything exclusive for a site, especially one as small as ours was. If we can give a few more hits to some folks who want them, so be it.
But no more for a while, I promise.
