Here we are: the Xmas season, and with it comes a flurry of impulse purchases and the usual holiday rush of games when we've spent the past few months with few releases to draw our interest.
Let me start by saying that, yes, Super Mario Galaxy is incredible, but I implore you: don't turn your back to a shelf of Wii games that include such gems as Mario and Sonic: Olympics, Zak and Wiki, Raving Rabbits 2 and RE: Umbrella Chronicles.
I understand why the industry releases this many games during a period when most Wii owners will be buying 1-2 games each, but that doesn't change the fact that some of these games stand a good chance of being completely overshadowed by a mythical game like SMG.
There's nothing worse than playing a Wii game, loving it and then checking out its sales figures for the week to see that it didn't get even half of the sales it deserved.
How much weight you want to place in my commentary is entirely up to you, but believe me when I say that you'll be robbing yourself of some excellent gaming experiences if you don't give these other titles a try as well. Rent them if you have to (most video stores also carry Wii games these days), but don't let them go by unnoticed. Nintendo fans have complained about a lack of 3rd party support in the past (myself included) but by not supporting good 3rd party games when they arrive on shelves then the blame falls upon us and ONLY us.
M&S: Olympics is a solid sports game package, featuring some excellent motion control and the ability to play with your Mii alongside famous video game mascots from the Mario and Sonic universes.
Raving Rabbids 2 is one of the better minigame compilations I've seen, and it's downright hilarious to boot.
RE: UC is easily the best lightgun game I've ever played, adding a welcome layer of strategy to the genre which was previously absent.
And Zak and Wiki is a throwback to the point and click puzzle games we all knew and loved. It's a fledgling franchise, with no brand recognition to fall back upon like the others, but it delivers a great time for even a room full of people who love to be challenged by clever puzzles.
I'm not suggesting you buy four additional games, but please, give them a rent if any of them sound like they might interest you. I'm confident you'll be pleasantly surprised.
Up until now, I've briefly mentioned in interviews that Gravitronix (our upcoming WiiWare game) will feature hand-drawn characters to represent the players on screen. While character selection will not influence game play, your character will react to your performance in game. As such, characters might seem like a "fluff" addition, but the significance of these characters lies in their origins...

Watching a group of programmers performing their art is something that I find fascinating. They speak of incomprehensible variables and other bits of computer subtext. Then something is compiled and something is on the screen which wasn't previously there. It's
magic, and I suddenly feel less like a project coordinator directing individuals to tasks and more like a feudal lord enlisting summoners. It's as though I've employed them to bring something mighty and massive through an interplanar portal and into reality where it previously only existed in imagination.
"I need it to breathe fire," I say. "No," one says, shaking a finger laden with mystic rings, "we haven't the proper components for that!"
"Hold," says another, "we do have the emberstryfe talisman."
"But..." says yet another, "does that talisman have a BSD license?" I'm telling you, it's almost like that.
Overhearing the discussion of world states, vertices and classes awes me at the fact that so much of importance is being said and I'm mostly oblivious to it. I say "mostly" because sometimes the discussion will dip to the level where I can understand it and I'll put in some input or recall a technical document which might aid the situation. Then the train leaves the station without me as they're off again.
I'm going to be able to show off the work done by my artists (possibly sooner than later) and that gives me a chance to push their work into the foreground where it belongs. But the same is just not possible with programmers. Obviously, the entire game and its structure are testaments to their abilities, but the grim truth remains that seldom do players stop to think about the hours of labor, toil and coordination that went into bringing these games to fruition. I'm a gamer of 20+ years and I don't think I've ever caught myself pondering the labors of the codesmiths responsible for my hobby.
We admire the painting for its artfulness but seldom the workmanship of the frame.
Maybe I'll figure out a solid means to give the framemakers their due credit (and no, I don't think watching their names scroll by in a credit roll suffices)...