Gravitronix: January 2008 Archives

Gravitronix Projectiles

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It's been a while since my last update, but I've decided to show off the "weaponry" in Gravitronix along with some explanation behind how each will function in the game (credit for these goes to lead artist Mike Lockhardt Jr.):


The Sphere
sphere.pngThe "basic" projectile with average size, weight and speed. Due to its basic shape, the sphere is predictable and can be used to deflect other spheres in the arena into your opponents' territories, similar to lining up a shot in billiards.





The Cube
cube.pngThe most massive of the projectiles, the cube is best used to deflect other projectiles and ram through an opponent's defense. The cube's slow speed is its primary drawback.










The Pyramid
pyramid.png
Slightly lighter and faster than the sphere, the pyramid is specifically used to attack territories adjacent to yours. After being fired, the pyramid will arc in the direction of your closest foe.








The Shard
shard.pngThe lightest and quickest of the projectiles, the shard is the ideal weapon to launch at an unprepared enemy.






Each projectile will have different strategies revolving around it. Also, we plan on allowing the player to change the properties of the projectiles, but I'll elaborate more upon that later.
grav_pieces.png

About this Archive

This page is a archive of entries in the Gravitronix category from January 2008.

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