Gravitronix: November 2007 Archives
We haven't said much on Grav lately and that's largely intentional.
As I've said in the past, we don't intend to present the game until we have ample amounts of information and media to provide. Also, we don't want to jump any guns and promise planned features which have yet to be implemented. Even though I understand the development cycle now more than ever, as a gamer, it still irks me when I read the promises of a game in development and find that the game doesn't deliver in practice.
You probably won't hear much until we're ready. Frankly, that's the way I want it to be: silence all the way up until the day we come out of nowhere and bombard the gaming media with trailers, screenshots and information.
As I've said in the past, we don't intend to present the game until we have ample amounts of information and media to provide. Also, we don't want to jump any guns and promise planned features which have yet to be implemented. Even though I understand the development cycle now more than ever, as a gamer, it still irks me when I read the promises of a game in development and find that the game doesn't deliver in practice.
You probably won't hear much until we're ready. Frankly, that's the way I want it to be: silence all the way up until the day we come out of nowhere and bombard the gaming media with trailers, screenshots and information.
