We've been busy...
The Medaverse programming staff has been toiling away behind closed doors, but I've been busy right out in the open with a whole slew of interviews.
Lately, I've done an article for Developmag,an interview for VC-Reviews, an interview for Radio Ninty and one for BusinessWeek, as well as a BusinessWeek article which features all of the Medaverse founders.
A special thanks to all of the journalists who have taken an interest in Medaverse and our foray into the gaming industry. I hope we've offered some interesting content for your sites/publications.
If you're interested in an interview with one of our staff, please drop us an email via our contact page.

Hi, still interested in your game, have yet to read the interviews aside from the businessweek one, because i wanted to say one thing off the bat. what is the point of reminding us about your game every other month if you wont show new info. at least a once a week update to the site wouldnt hurt either.
I dont see how delaying the game development 1-2 hours a week would hurt, and it would help. ok, maybe every other week.
not that i know how long it really takes to gather info and update a site, but i would just rather get new info when i hear about the game, or not hear about it til its closer to launch. and we dont even know that date yet, so maybe its too early to hear about it again.
oddly, i expected an interview in the business week article, but it wasnt an interview, more a synopsis of the service, i assume using some of the info you gave them, and a few quotes to fill it out.
The BW article was more of a discussion of the service itself, yes, but the BW blog entry contains the full interview.
As for giving interviews, I readily admit I give too many, but I assume media outlets understand that I've given interviews to other media outlets (that's typically how people learn about Medaverse to ask for interviews) but would still like one anyway.
I'm not going to easily forget our gaming news site days and trying to get interviews with developers or other folks in the industry. We got shot down for interviews pretty much all of the time, but there were a few kind people who did give interviews, like "voice-of-Mario" Charles Martinet himself (who's awesome, FYI). There will no doubt come a day when we're literally too busy to give interviews, but until that day arrives, I'll probably give as many as I can.
As for new info, I posted today about Grav's tentative release date and why the delay occurred.