Listening to Potential Customers and a Tentative Gravitronix Release Date
As you can imagine, it's not terribly difficult to stroll around the web and see what folks are saying in response to news, and that includes news Medaverse itself has generated.
However, there's one very, VERY key issue which we at Medaverse noted early on in the development of Gravitronix: you can barely find a discussion about Wiiware ANYWHERE on the internet which doesn't turn into a discussion about storage issues.
In light of this, our lead programmer, Robin Larson, decided it would be necessary to build a highly space-conservative engine, a decision which lengthened our development time and a decision I supported. This leaves us with a tentative release date of June/July for Gravitronix, but that could still change depending upon how long it takes to fine-tune the gameplay.
We apologize for not having Gravitronix ready for the launch of Wiiware, but we can assure you that it will take up less space on your Wii because of the extra time spent in development.

lets see if comments work this time
i tried on your last post and got an error every time.
anyway, we already have enough games for launch, so you being a few months late isnt so bad. as long as its fun, you will get peoples money in the end and the ability to make more games, and with the experience from your first game, they will come easier and faster.
everybody deserves a break their first time out. do your best, because as nintendo says, you only release once, a bad game stays bad forever.
Not sure what was going on with the blog, but it should be fixed now. You had posted the comment four times so I deleted all but the last one. I had a similar issue where it made this post four times.
And it's funny you mention Miyamoto's quote: it's basically the mantra we've been following this whole time.
I'm kind of running low on space so that's a plus.
I'm looking forward to this one, I'll wait as long as it takes for you to fine-tune it to perfection. Good luck getting it all together :)