Gravitronix Projectiles

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It's been a while since my last update, but I've decided to show off the "weaponry" in Gravitronix along with some explanation behind how each will function in the game (credit for these goes to lead artist Mike Lockhardt Jr.):


The Sphere
sphere.pngThe "basic" projectile with average size, weight and speed. Due to its basic shape, the sphere is predictable and can be used to deflect other spheres in the arena into your opponents' territories, similar to lining up a shot in billiards.





The Cube
cube.pngThe most massive of the projectiles, the cube is best used to deflect other projectiles and ram through an opponent's defense. The cube's slow speed is its primary drawback.










The Pyramid
pyramid.png
Slightly lighter and faster than the sphere, the pyramid is specifically used to attack territories adjacent to yours. After being fired, the pyramid will arc in the direction of your closest foe.








The Shard
shard.pngThe lightest and quickest of the projectiles, the shard is the ideal weapon to launch at an unprepared enemy.






Each projectile will have different strategies revolving around it. Also, we plan on allowing the player to change the properties of the projectiles, but I'll elaborate more upon that later.
grav_pieces.png

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4 Comments

Heh, nice, the square got the Meda symbol.

Daniel Ekdahl said:

Hey, I just wanted to let you know that I'm really looking forward to your game, and I definately plan on buying it over WiiWare. I'm also planning on convincing my friends to get it. The name "Gravatronix" was what grabbed my attention initially, and I love the idea of your projectile based game. Can't wait for more info about the game!

J.Lowther said:

Thanks, Dan.

I hope we can deliver a game worthy of your patronage.

-J

Just wanted to say this sounds cool! I love to see an independant developer make it like this. Being on a team like you have, would be something of a dream come true. Game sounds cool, If it keeps going like this there's a good chance I'll buy it.

I almost went post on this one as well.
"Tech Colleges: the REAL "Hogwarts""
The part about trying to give your programmers extra credit. (rather than just scrolling credits at the end of the game) caught my eye.
There's nothing I like more than when developers put a litte bit of themselves into their game. (Pictures of themselves on walls ect..) Of course that works best for rpgs, but I'm sure you'll come up with something suitable.

-Ken

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This page contains a single entry by J.Lowther published on January 21, 2008 4:33 PM.

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