I'm Jesse Lowther, and...
...I'm just glad to be here.
No, seriously, there's no easy way to describe what it's like to want to do something for such a length of time and then suddenly find you're doing it. It actually sinks in every once in a while that we're doing what we're doing and the voices in my head have a good long scream.
As you probably now know, Medaverse Studios, as a development house, is a brand-spankin' new, but the team who sits beyond the name is anything but. I went to high school with two of the most talented people I've ever met in my life, an artist and a programmer, and the three of us comprise what can be called the "core team" of Meda. We're joined by five other immensely talented people who are helping to make Gravitronix a reality.
I know it's my job as a creative/lead designer to make it seem as though I'm somehow the driving force behind everything that happens here (an impression I've had of other creative leads), but nothing could be further from the truth. These are people driven by personal desire to not only excel at their art, but to push themselves further at it than they ever have before, and this is what I admire more than anything. You're going to be seeing and hearing a lot out of me personally as the "voice" of Meda, but I just wanted to start this blog by giving credit to the strength and talent behind the scenes. No matter how I come across, I am nothing without them.
That said, the matter of Medaverse's public/press relations will be something of a curiosity. I've been a gamer my entire life and a business man for at least half of it (I started working at 12). The one aspect of this or any other industry which I've always disliked is the tendency for any company or corporation to behave as though it is one single entity, identifying the people who work there only as cogs in a machine rather than individuals with a passion for their craft. In addition, it has been my observation that the very essence of "public relations" ironically involves relating to the pubic as little as possible.
In both cases, I feel that Medaverse's affairs should be handled in a different manner. For one, items like this blog and our forums are intended to connect us with the gaming community. Beyond that, I intend to report everything feasibly possible as it happens. This includes news about our games and our future plans. Naturally, we won't reveal works in progress because they tend to look god-awful, but I'll do my best to deliver content from time to time (maybe even once per post, but we'll see).
That's us in a nutshell. I acknowledge that we might wind up regretting some of the decisions regarding PR, but this wouldn't be an adventure unless we shook things up a bit, right?
I'll have more to talk about soon...

We expect big things from you guys. Go ahead and don't look back.
I know you're smart, and I know you have a chance. But it's up to you to use it. Good luck!