I am awful at keeping a blog up-to-date with the latest things going on. Trying to juggle work, family and working on the game itself is hard, throwing in updating the blog too is even harder. But I’m trying to budget my time a bit better and I’m going to honestly try to keep this… (Read more)

All of us here at Medaverse Studio would like to wish everyone a Happy Holidays!   And I would like to apologies for the radio silence for the last few months. Things have been busy between the holidays and work, so sadly I haven’t had much time to keep up monthly updates. Anywho here is a quick… (Read more)

Last time I posted I talked about the games we were limiting ourselves to for inspiration while creating our new game. One of the fun things we get to do right now in these early stages of development on Project: Artificial Legacy is get immersed in the media of the 1980’s. Similar with video games,… (Read more)

One issues that arose during our early development discussions is whether or not we should include games that were currently only available in Japan when looking at inspiration in our “1987”. In our time frame the games we would be playing that were available in North America would have been; Ice Climber (1985) Kung-Fu (1985)… (Read more)

Project: Artificial Legacy will start out on the Nintendo Entertainment System (NES) with the first game starting development in “1987” with a “1988” release date. Why the NES? The decision to have our first installment be built as if it was for the NES, comes from a few reasons; The NES was the start of the re-birth of the video… (Read more)

What is Project: Artificial Legacy you ask? Well it’s out next game/games of course. Project: Artificial Legacy, is going to be a large scale project, it will not just be one game but a series of games. Each game in the series will be designed as if it was created during a different generation. The… (Read more)

Welcome to the Medaverse Dev blog. Here we’ll be writing little tidbits as we go through the process of creating our next game. We hope that our fans will enjoy seeing how things progress. Our development process is a lot slower then others because for us developing games come second to our families and our… (Read more)