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Never thought I'd see the day...

Posted by J.Lowther on Jun 16, 2009 - 04:52 PM

Gravitronix will feature a 21 level campaign mode for 1-2 players. It offers 10 regular levels aimed at teaching you the gameplay and 11 challenge levels aimed at making you jump out of your chair and scream with joy when you finally beat them.

After 100+ attempts, I finally beat the last level of Gravitronix. The level offers a situation that basically stacks every possible game configuration against the player: relentlessly fast explosive projectiles and impossible COM players on three teams of two who will all gun for the player instead of each other.

It's not necessary to beat the level to unlock anything (that will happen after the first 10 levels), but for the players who want that level of challenge, it's there and it offers a bit more storyline after beating it.

If you beat this level, either you got lucky because the stars aligned or you are a god of gaming, worthy of worship (sadly, I fell into the former category).

I just wouldn't have felt right if we shipped Grav and no one had actually beaten the last level. It can be done, but not without some fiendish dedication and/or a friend along for the campaign mode.

We're nearing what is hopefully the end of bug/leak fixing and will begin the process of getting Grav up on the WiiWare channel for download. Sorry it's taking so long, but tracking down piles of memory leaks is incredibly time-consuming.

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The Bug Hunt Continues

Posted by J.Lowther on May 21, 2009 - 01:51 AM

We're still hunting down memory leaks, crashes and other oddities that are typical at the end of a project.

As per usual, it's taking much longer than we would've hoped, but we're definitely not leaving any of these bugs in the game.

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Code freeze!

Posted by J.Lowther on Apr 13, 2009 - 03:39 PM

By the end of this week, we should be code frozen, submitting Grav to the ESRB for rating and be stress testing the game to work out any bugs that might be kicking around.

I can't stress enough how much polish this game has seen from his first iteration and when we started playtesting it to now. Not only polish, but we took a few steps to ensure the game will have plenty of depth hidden within its inner recesses.

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